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Old Oct 25, 2007, 02:09 AM // 02:09   #1
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Default Help with mobeius build =/

Hello ppl, ive been tryin to figure out a good spikin build which uses mobeius strike =/, and the best I could come up with is the Leaping Mantis ---- Exhausting ---- Impale ---- death blossom ---- mobeius combo, which is not really all that gr8. so could someone plz help me figure out a good mobeius build?? I have only factions and proph.

Any Help would be greatly appreciated,

tinncann1
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Old Oct 25, 2007, 02:22 AM // 02:22   #2
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Moebius isn't for spiking - there's your problem right there.
It's for keeping up pressure on a target by looping MS/DB for high, armour-ignoring damage.

If you wanna spike, Factions-only, then Aura of Displacement is a stronger bet.

AoD --> Golden Pheonix Strike --> Horns of the Ox --> Falling spider --> Twisting Fangs or somesuch is more spikey.
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Old Oct 25, 2007, 02:32 AM // 02:32   #3
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[skill]Aura of Displacement[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of the Ox[/skill][skill]Falling spider[/skill][skill]Twisting Fangs[/skill]


...for more clear picture on what he said
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Old Oct 25, 2007, 02:38 AM // 02:38   #4
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but i used this on zenmai

[skill]Sharpen Daggers[/skill][skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Critical Strike[/skill]
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Old Oct 25, 2007, 03:14 AM // 03:14   #5
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Umm, I always thought mobeius was one of the spikin skills, , I guess I was wrong =/., o well, I still love mobeius, I think it is one of the coolest skills
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Old Oct 25, 2007, 03:19 AM // 03:19   #6
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Quote:
Originally Posted by Tinncann1
I still love mobeius, I think it is one of the coolest skills
It is. For general PvE, it's a very strong skill as well (I'd go so far as to say even the strongest elite), allowing a 'sin to do constant, high DPS, with armour-ignoring AoE splash.

Far better than some of the trash you could bring... *cough flashing blades cough*
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Old Oct 25, 2007, 03:38 AM // 03:38   #7
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Umm so, back to the mobeius, wat lead would u recommend or no lead at all? im seriously getting tired of leapin mantis..
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Old Oct 25, 2007, 03:44 AM // 03:44   #8
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Quote:
Originally Posted by Stormlord Alex
It is. For general PvE, it's a very strong skill as well (I'd go so far as to say even the strongest elite), allowing a 'sin to do constant, high DPS, with armour-ignoring AoE splash.

Far better than some of the trash you could bring... *cough flashing blades cough*
The way you say that makes it sound like you're talking about Mobeius..but I assume you mean Death Blossom? (What kind of damage is it that's armor ignoring? it doesn't specificaly say on the skill what the damage type is, just that it does added damage)
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Old Oct 25, 2007, 03:56 AM // 03:56   #9
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Quote:
Originally Posted by Tinncann1
Umm so, back to the mobeius, wat lead would u recommend or no lead at all? im seriously getting tired of leapin mantis..
You could use the other interupting lead attack that has 5 cost and 10 recharge, disrupting stab or something.
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Old Oct 25, 2007, 03:57 AM // 03:57   #10
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Leaping Mantis is decent enough, actually, it actually does summat (Cripple iz gud).
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Old Oct 25, 2007, 04:05 AM // 04:05   #11
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[skill]Unsuspecting Strike[/skill]

is what I use as my lead.
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Old Oct 25, 2007, 04:08 AM // 04:08   #12
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Quote:
Originally Posted by Ace2001
The way you say that makes it sound like you're talking about Mobeius..but I assume you mean Death Blossom? (What kind of damage is it that's armor ignoring? it doesn't specificaly say on the skill what the damage type is, just that it does added damage)
Well, I'm on about Moebius/Blossom looping as a whole, which is... kinda the point of the build

And... armour ignoring - the +dmg from attack skills ignores armour, as well as the area effect damage from Blossom.
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Old Oct 25, 2007, 04:31 AM // 04:31   #13
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If you take this build:

http://www.pvxwiki.com/wiki/Build:A/...Blossom_Farmer


you dont need a lead
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Old Oct 25, 2007, 04:39 AM // 04:39   #14
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Run Horns of the Ox as well for 'infinite' Knockdown spam which goes a long way in PvP. Doesn't make much sense in PvE though, as the enemy clutter together so often. On top of that several monsters cannot be KD'd.

Proph has [skill]Flurry[/skill]. You have no NF, so no Critical Agility for you. Flurry makes for a faster kill, if nothing else.

Last edited by Bobby2; Oct 25, 2007 at 04:42 AM // 04:42..
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Old Oct 25, 2007, 05:47 AM // 05:47   #15
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Flurry is absolutely pointless, unless you have a damage buff like Conjure [element] or Order of the Vampire. You do 4 attacks in one loop with a 33% IAS; Moebius, 2 hits from DBlossom, and an autoattack. Each attack is reduced by 25%, which means that's 4 times 25%, or 100%. without the IAS, you're doing 3 attacks of 100%. So basically, you're doing 0 more damage than you would without it.
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Old Oct 25, 2007, 05:50 AM // 05:50   #16
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If you're confident (and I mean really confident) in the healers that you have, you can use Moebius to give you access to a bunch of different dual attacks.

So your bar would look something like the below (assuming PvE, of course):

1. Critical Agility
2. Golden Phoenix Strike
3. Moebius Strike {E}
4. Dual
5. Dual
6. Dual
7. Dual
8. Rez

I don't really see what kind of situation exists where you would be alive and/or in a position to rez, but I feel so weird not having one on the bar that I had to put it there.

Again, if you really, really trust your healers, you can run a build like that which has all kinds of stuff. Critical Strike for energy, Death Blossom for pressure, Nine Tail Strike, Horns of the Ox to loop knockdowns, Twisting Fangs for the deep wound.

I've run that build with healers I trusted. It was fun. Obviously, getting Moebius diverted will ruin your day, but just about any build involving Moebius can be harmed by diverting it.

I'm sure a bunch of people are going to come along and tell me I'm an idiot for suggesting this, but it's fun to play.



Jaigoda: Flurry isn't pointless because the 25% reduction in damage only applies to base damage. That means that, assuming you got a crit, which does 20 damage against 60AL if memory serves, you would lose... 4 damage. However, as I'm sure you know, we do our wrecking from the +damage in our skills. While you might argue that there are better alternatives, I hardly think Flurry is pointless. Also, seriously: there's a world beyond MS-DB spam. You might not believe it, but it's true.

Last edited by Sqube; Oct 25, 2007 at 05:52 AM // 05:52..
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Old Oct 25, 2007, 08:14 AM // 08:14   #17
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Jaigoda, your IAS rant is really pointless.
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Old Oct 25, 2007, 08:44 AM // 08:44   #18
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For PvE, often Golden Phenix's or leap mantis 8s recharge is too long when you're going from target to target. Moebius can recharge it, but it's conditional and pve target die so fast that sometimes you can't hit them with moebius at the right time.

I like this chain in PvE, because it's fast reloading and has some utility (breaking stances, which is nice on kournan territory)

[skill]golden fox strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]moebius strike[/skill] + critical agility

Edit: you don't have nightfall, so maybe [skill]jagged strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]moebius strike[/skill][skill]flurry[/skill]
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Old Oct 25, 2007, 08:59 AM // 08:59   #19
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Quote:
Originally Posted by Jaigoda
Flurry is absolutely pointless, unless you have a damage buff like Conjure [element] or Order of the Vampire. You do 4 attacks in one loop with a 33% IAS; Moebius, 2 hits from DBlossom, and an autoattack. Each attack is reduced by 25%, which means that's 4 times 25%, or 100%. without the IAS, you're doing 3 attacks of 100%. So basically, you're doing 0 more damage than you would without it.
http://gw.gamewikis.org/wiki/Flurry

Flurry only reduces base attack damage, not skill bonus damage.
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Old Oct 25, 2007, 10:59 AM // 10:59   #20
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Quote:
Originally Posted by Utaku
For PvE, often Golden Phenix's or leap mantis 8s recharge is too long when you're going from target to target....

...I like this chain in PvE, because it's fast reloading
So you exchange Golden Phoenix Strike with 8s Recharge... for Golden Fox Strike with 8s Recharge... and comment on one being too long to recharge and the other being fast recharge?
Funny.

While the unblockable stance removal is very nice... some people like to use that extra skill slot for something more practical (or in my case: Dash, to compensate for lack of snare) and get to the Moebius faster at the same time.
After a while you begin to realise something:
If the enemy is super-squishy, go GPS > Critical > Moebius > DB.
If the enemy is tougher, go GPS > DB > Moebius > Critical.
The key is to have the enemy under 50% health but still alive when Moebius hits, and is quite achievable when you're used to it.
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